“I’ve pre-registered — now what? There are still three months until launch. What am I supposed to do?”
That’s the question we get most often in our inbox. ANANTA’s official line is clear: there is no large public beta, and pre-registration is the main gate before launch (the developer’s stance as relayed by multiple outlets — see our “Is There an Open Beta?” post). So the gap between “tapping pre-register” and “servers open on January 15, 2027” is not really about playing — it’s about digesting the information and pre-deciding your approach. That’s exactly where a walkthrough site earns its keep.
Two parts: first we separate confirmed from still up in the air, so rumor doesn’t lead you astray; then an original inventory — the 12 tools you can use right now, and the checkable archive behind them.
1. Six confirmed facts — and a pile you should still treat as unconfirmed
Judging a not-yet-launched game, the cardinal sin is treating community guesswork as fact. These six are backed by an official or authoritative press-release source and have been cross-checked here:
- Launch: January 15, 2027, worldwide. Confirmed via the official press release at gamescom 2026 Opening Night Live (see timeline · gamescom launch date).
- Free-to-play, no character gacha. Characters unlock through the main story and world exploration; spending is cosmetic (outfits/skins, vehicle liveries, home decor) — see our monetization breakdown.
- Platforms: official PC client / Steam / PS5 / mobile (iOS, Android).
- Two launch cities — Nova City and Chongxiao, each roughly 100+ hours of content (developer-interview figure, see the four content-scale numbers post).
- Pre-registration scale: 110 countries and regions, 17M+ pre-registrations (official press-release figure; our single standard).
- No large public beta — internal closed testing only before launch.
Treat all of these as “to be confirmed” and don’t take them as fact: specific pricing, monthly passes/battle passes, whether cosmetics can come from random draws, the exact count of launch playable characters, any pre-launch public test, party-size limits and switch cooldowns, and every skill multiplier and numeric stat. Where there is no global official detail, this article — and all our forward-looking content — states no conclusion and invents no number.
2. Our exclusive: a number only a walkthrough site can give you
What a walkthrough site actually owns isn’t “leaks” — it’s a structured, checkable archive. As of this article’s date, we have built up the following (method: our own encyclopedia + tool data, all in en/zh/ja/ko):
- 15 character profiles, 12 four-language character guides (full coverage of confirmed playable characters; BOSS / NPC / combat-unconfirmed figures are deliberately not given a “should I build them” guide);
- 14 weapons, 20 items, 7 factions, 2 cities, 6 story chapters;
- 11 timeline milestones, 41 glossary cards (including the newly added Pre-registration entry);
- 12 interactive tools, all free.
Those numbers aren’t a headline — but for you they mean: on day one, while others are still reading patch notes, you can already look up characters, build teams and cost out materials. The 12 tools below turn this waiting period into a day-one edge.
3. The 12 site tools you can use right now
Grouped in three buckets — open each and try them.
A. Up-and-running decisions — “should I play, and what do I play”
- Release Countdown: days to January 15, 2027 and the announced prep cadence (pre-reg, pre-download, launch, first update).
- Tier List: forward-looking tiers for the 12 playable characters. Note: this is based on publicly known roles; official combat numbers are not out.
- Team Builder: drop characters in and instantly see DPS/ranged/control/support coverage and gaps, with several recommended comps built in.
- Glossary Cheatsheet: 41 world and system terms (Hun-e, Rifts, Identity Switching, Cosmetic Monetization…) so the worldview intro stops reading like jargon.
B. Content planning — figure out the grind ahead of time
- Material Calculator: estimate mats and credits to break a character through each stage.
- Stamina / Daily Planner: schedule dailies, weeklies and limited events into one routine.
- Collectibles Checklist: a tracker for the four collectible families across the city.
- Two-City Map: regional overview of Nova City and Chongxiao.
C. Playstyle & identity — experience ANANTA’s most distinctive hook
- Identity Planner: Plainclothes / Hacker / Street Driver / Content Creator — which route, and which characters fit each.
- NPC Bond & Recruitment: which characters and NPCs you can recruit into A.C.D. by building relationships.
- Fan Growth Tracker: the “go viral = power” core loop, from local hype to citywide star.
- Pull / Resource Estimator: since there is no character gacha, this tool frames the cosmetic and resource acquisition cadence, not traditional pulls.
4. After pre-registering, here are the only six things to do before servers open
String those tools into a timeline and it comes down to six steps:
- Lock your pre-registration. Use official channels and tick every platform on the game-info page; track the Pre-registration milestones.
- Watch the schedule. Put the key dates from the Release Countdown in your calendar and reserve drive space once pre-download opens.
- Preview the worldview. Ten minutes on the Glossary Cheatsheet and trailers stop going over your head.
- Pick a launch direction. Browse the Tier List and Identity Planner and decide which identity to lead with and which characters you lean toward (all forward-looking).
- Pre-build two teams. Save a starter squad and a bench in the Team Builder so you can copy your own homework on day one.
- Trust only traceable sources. Verify against three source types only: official Weibo/site, public confirmations from show organizers, and formal press releases; everything else is a rumor. We archive checkable progress in the timeline.
FAQ
How do I pre-register for ANANTA, and is pre-registration the only way in before launch?
Submit through the pre-registration entry on the official site and each platform’s store page; we aggregate the channels on the game-info page. The official stance is no large public beta, so pre-registration is the main way to participate before launch; milestone rewards are subject to official announcement.
What rewards do I get for pre-registering?
No globally unified, complete reward list has been published, so we don’t fabricate specifics here. What is confirmed: spending is cosmetic and characters never enter a gacha; the resource estimator helps you understand cosmetic/resource cadence. Any hard-number “guaranteed on pre-reg” list is currently non-official.
Is ANANTA a gacha game? How do you get characters?
No. The developer and multiple outlets confirm ANANTA has no character gacha — characters unlock via the main story and world exploration. See “Is It a Gacha Game?” and the monetization breakdown.
Will there be an open beta before launch?
Per the current official stance, no large public beta — only internal closed testing pre-launch. Whether any smaller test exists, and when, is not published; we don’t speculate. See “Is There an Open Beta?”.
Which platforms does ANANTA support, and is it free?
Planned for official PC client, Steam, PS5 and iOS/Android mobile, as a free-to-play title. Platform and spec details follow the official game-info page.
When does ANANTA launch?
The global January 15, 2027 release was confirmed at gamescom 2026 Opening Night Live via official press release; that date does not hinge on whether the studio attends any given physical expo. See the gamescom launch-date node.
Will the guides and tool data change after launch?
Yes. Our tiers, team comps and material estimates are forward-looking predictions based on publicly known roles; once the developer publishes formal numbers, our encyclopedia and tools update to match. Treat “to be confirmed” as a caution, not a defect — we’d rather flag the unknown than invent a figure.
Method & sourcing
- Games Press official press release: January 15, 2027 launch; PC/PS5/mobile; 110 countries; 17M+ pre-registrations; free-to-play.
- 163 / Tencent News / 17173 / Sohu (around 2026-09-15): relay of the official “internal closed test only, no large public beta” and “cosmetics-only, no character gacha” lines.
- AUTOMATON developer interview (relayed by Gamersky / NetEase-hao, 2026-09-14): ~100+ hours per city, two launch cities (Nova City + Chongxiao).
- Escapist and other English outlets: free-to-play, no character gacha.
- Our own encyclopedia and tool data: 15 characters / 12 guides / 14 weapons / 20 items / 7 factions / 2 cities / 6 chapters / 11 timeline nodes / 41 glossary terms.