New players often confuse Chaos with Chaos Entities — but they are not the same thing. Understanding the distinction is the first step to reading Ananta’s combat and story correctly.
Chaos — the Energy
Chaos is a mysterious, source-unknown supernatural energy that leaks into Nova City through Rifts. It is the root of every supernatural phenomenon in the world:
- It can grant humans superhuman abilities (awakening).
- It can twist living things and objects into dangerous Chaos Entities.
- It is graded by intensity, from low to extreme.
Think of Chaos as a double-edged sword: it gives power, but it can also consume everything.
Chaos Entities — the Creatures
Chaos Entities are the deformed creatures formed when living things are eroded by Chaos energy. They are the game’s primary enemy type, classified by threat level:
| Grade | Threat | Traits |
|---|---|---|
| Low | Normal | Small, weak, solo-able |
| Mid | High | Special abilities, need a squad |
| Radiant | Very High | City-block level destruction |
| ? | Unknown | Higher threats hinted in story |
Six Types You’ll Meet
- Swarm-type — appear in packs, easy alone, dangerous together.
- Brute-type — high HP, slow, punish careless positioning.
- Flyer-type — mobile, requires anti-air or vertical reach.
- Caster-type — ranged attacks, prioritize silencing.
- Mirror-type — mimics your abilities, demands adaptation.
- Boss-type — story-gated, requires full team coordination.
How to Fight Them
Don’t brute-force everything. Identify the type first: use Tentacle grabs for bruisers, vertical mobility for flyers, and crowd control for swarms. Matching your approach to the entity type is far more efficient than raw level.
For full entries on every entity, see the wiki on this site.
This article is based on the launch version preview (as of July 2026).